FEATURED PROJECT - 2D COMBAT FRAMEWORK

UE4-Featured

I have set out to develop an easy to use and streamlined tool that can aid in the development and fast prototyping of 2D beat 'em ups and fighting games.

PROFESSIONAL WORK

relegend-coverView More

Re:Legend

Helped with porting Re:Legend to consoles.

PERSONAL WORK

Environment_mappingView More

OpenGL Renderer

Shaders and stuff

Bandit revolverView More

UE4 2D combat framework

2D combat framework for beat 'em ups and fighting games.

HoverCarsView More

HoverCars

Fast paced futuristic racing action!

UntitledView More

December Warfare

Sinterklaas and Santa Claus are at war on the north pole..

1d0b9190-8c83-44fa-a24e-f72d59a56ea6View More

Project Overkill

Top-down twin-stick shooter.

SMALL PROJECTS

693waxView More

Slime Mine

Eat your way down.

CaptureView More

Cylinder Escape

Escape the endless cylinder while avoiding deadly plasma shields.

fighterView More

Ultimate Taunt Fighter 6 Ultra Arcade Edition

Footsies based fighting game with overpowered taunt.

Screenshot_26View More

A-Star Hexagonal Grid

Finding Da Wae

ABOUT ME

I am Akli.

I am a game creator. Generalism is what I will practice (for now). Currently, I am collecting all the knowledge I can to develop an adequate fighting game engine. Of course, I also play games. I like combat-oriented games, especially those that allow for crazy and technical prowess. I am also an avid fighting game player and I support my local fighting game scene by attending events and help run tournaments.

Software Knowledge

Languages C++ / C#
Scripting Lua / UE4 Blueprints
Shaders GLSL
Libraries STD / SDL2 / OpenGL
Coding env. Microsoft Visual Studio
Game engines Unreal Engine 4 / Unity
Version control Git
SDK's Xbox One

Experience

    Feb 2020 - Now  

    Game Programmer (Internship) Codeglue

Education

    2016 - Now  

    Game Development Grafisch Lyceum Utrecht

CONTACT INFORMAION

Location:

Utrecht, the Netherlands