FEATURED PROJECT - 2D COMBAT FRAMEWORK

UE4-Featured

I have set out to develop an easy to use and streamlined tool that can aid in the development and fast prototyping of 2D beat 'em ups and fighting games.

PROFESSIONAL WORK

Screenshot_41View More

Jitsu Squad

Combat developer for Jitsu Squad.

relegend-coverView More

Re:Legend

Helped with porting Re:Legend to consoles.

PERSONAL WORK

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UE4 3D Combat Prototype

Learning how to make Devil May Cry 4.

Environment_mappingView More

OpenGL Renderer

Shaders and stuff

Bandit revolverView More

UE4 2D combat framework

2D combat framework for beat 'em ups and fighting games.

SMALL PROJECTS

ABOUT ME

I am Akli.

I am a game creator. Generalism is what I will practice (for now). Currently, I am collecting all the knowledge I can to develop an adequate fighting game engine. Of course, I also play games. I like combat-oriented games, especially those that allow for crazy and technical prowess. I am also an avid fighting game player and I support my local fighting game scene by attending events and help run tournaments.

Software Knowledge

Languages C++ / C#
Scripting UE4 Blueprints / Lua / GML / GDScript
Shaders GLSL
Libraries STD / SDL 2 / OpenGL
Coding env. Microsoft Visual Studio
Game engines Unreal Engine 4 / Unity / Godot /
GameMaker Studio 2
Version control Git
SDK's Xbox One

Experience

Sep 2020

Combat Programmer

Tanuki Creative Studio

 

Feb 2020 - July 2020

Game Programmer 

Codeglue

Education

2016 - Now  

Game Development Grafisch Lyceum Utrecht

CONTACT INFORMAION

Location

Utrecht, the Netherlands