DECEMBER WARFARE

Description

This project was made in a timespan of 4 weeks during the second semester of the second year of my game development education at Grafisch Lyceum Utrecht. My responsibility within the team was to program all gameplay elements, unit behaviours, opponent AI and level elements.   

Sinterklaas and Santa Claus thought to them selfs that they both are too similar. Now they are duking it out on the North Pole to determine who the real father of December is. Who's side will you join?

Tech
  • C#
  • Unity
Work
  • Pathfinding for Units
  • Dynamic music system
  • All different behaviours for units
  • Implemented UI in Unity
  • AI opponent
Team

Art

  • Rick van Asselt
  • Jos van Zoelen
  • Mark Brongersma
  • Remco van Zoest

Programming