ULTIMATE TAUNT FIGHTER 6 ULTRA ARCADE EDITION

Description

This was a school assignment where I had to make a game in 8 hours spread out over 8 classes. The game revolves around a basic fighting game concept with a twist.

Taunting gives the user temporary intangibility but when used predictably it can be easily punished. This incentivizes the players to pay attention to their opponent's habits and play the game in a cheeky manner.

Tech
  • C#
  • Unity
Work
  • Gameplay
  • Systems
  • UI
Team

Art

  • Akli Lounès Touati

Programming

  • Akli Lounès Touati