A-STAR HEXAGONAL GRID

Description

I have created a simple implementation of the a-star and breadth-first algorithm in unity as an exercise. Tiles have a different movement cost. Walls are immovable, water costs 3 points to move on and mountains cost 5 points.  

Tech
  • C#
  • Unity
Work
  • Grid generation
  • Astar algorithm implementation from scratch
  • Breadth first implementation from scratch
Team

Programming

  • Akli Lounès Touati
Code Snippets