ULTIMATE TAUNT FIGHTER 6 ULTRA ARCADE EDITION
This was a school assignment where I had to make a game in 8 hours spread out over 8 classes. The game revolves around a basic fighting game concept with a twist.
Taunting gives the user temporary intangibility but when used predictably it can be easily punished. This incentivizes the players to pay attention to their opponent's habits and play the game in a cheeky manner.