FUTURISTIC RACER PROTOTYPE

Description

I began this project as a challenge to see if I am able to make a vehicle similar to those found in F-Zero X and also as an introduction to physics programming. The physics were written without the use of Unity's Rigidbody component. I also did all the programming for the game.

This vertical slice was developed in my spare time over a period of 3 months alongside my studies at Grafisch Lyceum Utrecht.

Work
  • AI racer that follows a spline.
  • Arcade physics from scratch
  • Audio visualization shader for buildings
  • Lap system that keeps track of lap count and time
  • Implemented UI in Unity
Team

Art

Programming

  • Akli Lounès Touati
Code Snippets