Project Overkill

Description

This project was made in a timespan of 8 weeks during the last semester of the first year of my game development education at Grafisch Lyceum Utrecht. My responsibility within the team was to program level elements and enemy behaviour.

You are a commando soldier, you have been summoned to investigate a synthetic research lab where all organism has escaped and are now wreaking havoc. It is your job to destroy all monsters and contain the situation.

Tech
  • C#
  • Unity
Work
  • Damage and health system
  • All enemy behaviors
  • Level mechanics
Team

Art

Programming